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Red Toad

(2023)

   A photorealistic red toad was crafted with detailed textures and photogenic poses. The base mesh and UV unwrapping were done in Maya, while skin details were sculpted in ZBrush and exported as displacement maps. I used Substance 3D Painter for texturing, and the final render was completed with Arnold.

You can view my work in 4K at a larger size on my Artstation website.

Fin.

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